8/23/2023 0 Comments Cove darkest dungeon wiki![]() In this way, your damage is mainly from your own Riposte without triggering the boss's and by the time you clear all 3 bodies, the boss is almost dead. Vestal should mainly focus on healing and thus healing trinkets are recommended. After the fight starts, Highwayman should develop Riposte by killing the bodies and then use Tracking Shot, while the Man-at-Arms uses Bolster, Retribution and then Guard Vestal. Man-at-Arms's Weapons Practice and Tactics are essential. One viable Riposte party for Bloodmoon Viscount is Vestal / Man-at-Arms / Highwayman / Highwayman. Increase bleed resistance through trinkets and holy water. With 3 attacks per turn and most attack targeting multiple positions, bleed and stress will be the biggest problem. ![]() When the Viscount eats any of the bodies that have bleed or blight, it will transfer onto the Viscount, making killing two of the bodies and injecting the last with lots of bleed and blight damage another viable, though risky way of killing him. Using high-damage heroes, such as Hellion, Leper, Abomination or Jester with Finale, especially buffed by Plague Doctor's Emboldening Vapours, can end the fight in a matter of 1-2 rounds, given the boss' low health and lack of protection. In this case, Vestal can be a good choice to manage the Viscount's damage.Īnother strategy can be to burst the Viscount down and try to kill him quickly, doing more damage to him than he heals. However, with 3 actions, high damage potential and a riposte ability, the boss can quickly bring the heroes to low health while they are still killing the bodies. Eating the biggest body will use 2 of his actions, and has a 3-turn cooldown, while eating the smallest body will use 1 of his actions.īecause of this, the player should focus on killing the bodies first, so that the Viscount, unable to buff himself, will be weaker. The Viscount as his first action will always eat one of the bodies, healing, buffing, and/or debuffing himself. The fight consists of the Viscount himself plus three bodies which occupy the other ranks. The room immediately after the red lock contains the Viscount. Head right keeping to the left hand wall until you find the red key, once this is done, go back the way you came heading up whenever possible, to open the red key. This time keep heading up past the yellow gate and to another three way junction with paths heading to the right and left. Once this is done, head back the way you came until you are back at the three way junction, this time heading right. Moving left keep to the bottom, heading down whenever possible to eventually discover the yellow key. ![]() Going right is a waste of time without the yellow key, as you will need it to progress, so head left. The safest route (oddly enough) is to push onwards to the right, then heading down at the threeway junction (you might want to take a slight detour to the left in order to unlock the blue gate, as the blue key is a quest item and can't be discarded.)Ĭontinue to head downwards until the path branches to the right and left. heading back the way you came to unlock the blue gate is something the cautious might try, but in truth the massive stress build makes it unwise. At this point, you techically have two options. Once there, head straight up and keep following the path up through the many combat encounters as it curves to the right.Ĭontinue moving forwards, not deviating from this path until you find the blue key. To begin with, move to the right to the first room. Unlike the previous area which was more of a gauntlet with three separate areas, this quest takes the form of a maze with a single, long winding route twisting and turning with many other side paths looping in back on themselves, and often disorienting the unwary or careless. Bring torches to clear mist and use on nests, shovels to clear blockages and dig up potted plants, food to sustain your party, bandages aplenty both for bleed and bone piles, and a stack of The Blood to feed your Vampiric party.Īs always you will be facing massive amounts of Bloodsuckers, roaming beasts and undead and the Crimson Curse for every hero you bring will become a Vampire, if they aren't already. Equipment needed is typical for the Courtyard.
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